|
VkStructureType | sType |
void * | pNext |
uint32_t | shaderGroupHandleSize |
uint32_t | maxRayRecursionDepth |
uint32_t | maxShaderGroupStride |
uint32_t | shaderGroupBaseAlignment |
uint32_t | shaderGroupHandleCaptureReplaySize |
uint32_t | maxRayDispatchInvocationCount |
uint32_t | shaderGroupHandleAlignment |
uint32_t | maxRayHitAttributeSize |
The documentation for this struct was generated from the following file: