vsg 1.1.10
VulkanSceneGraph library
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all.h
1#pragma once
2
3/* <editor-fold desc="MIT License">
4
5Copyright(c) 2018 Robert Osfield
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
8
9The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
10
11THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12
13</editor-fold> */
14
15// Core header files
16#include <vsg/core/Allocator.h>
17#include <vsg/core/Array.h>
18#include <vsg/core/Array2D.h>
19#include <vsg/core/Array3D.h>
20#include <vsg/core/Auxiliary.h>
21#include <vsg/core/ConstVisitor.h>
22#include <vsg/core/Data.h>
23#include <vsg/core/Exception.h>
24#include <vsg/core/Export.h>
25#include <vsg/core/External.h>
26#include <vsg/core/Inherit.h>
27#include <vsg/core/IntrusiveAllocator.h>
28#include <vsg/core/Mask.h>
29#include <vsg/core/MemorySlots.h>
30#include <vsg/core/Object.h>
31#include <vsg/core/Objects.h>
32#include <vsg/core/ScratchMemory.h>
33#include <vsg/core/Value.h>
34#include <vsg/core/Version.h>
35#include <vsg/core/Visitor.h>
36#include <vsg/core/compare.h>
37#include <vsg/core/contains.h>
38#include <vsg/core/observer_ptr.h>
39#include <vsg/core/ref_ptr.h>
40#include <vsg/core/type_name.h>
41#include <vsg/core/visit.h>
42
43// Maths header files
44#include <vsg/maths/box.h>
45#include <vsg/maths/clamp.h>
46#include <vsg/maths/color.h>
47#include <vsg/maths/common.h>
48#include <vsg/maths/mat3.h>
49#include <vsg/maths/mat4.h>
50#include <vsg/maths/plane.h>
51#include <vsg/maths/quat.h>
52#include <vsg/maths/sample.h>
53#include <vsg/maths/sphere.h>
54#include <vsg/maths/transform.h>
55#include <vsg/maths/vec2.h>
56#include <vsg/maths/vec3.h>
57#include <vsg/maths/vec4.h>
58
59// Node header files
60#include <vsg/nodes/AbsoluteTransform.h>
61#include <vsg/nodes/Bin.h>
62#include <vsg/nodes/Compilable.h>
63#include <vsg/nodes/CoordinateFrame.h>
64#include <vsg/nodes/CullGroup.h>
65#include <vsg/nodes/CullNode.h>
66#include <vsg/nodes/DepthSorted.h>
67#include <vsg/nodes/Geometry.h>
68#include <vsg/nodes/Group.h>
69#include <vsg/nodes/InstrumentationNode.h>
70#include <vsg/nodes/LOD.h>
71#include <vsg/nodes/Layer.h>
72#include <vsg/nodes/MatrixTransform.h>
73#include <vsg/nodes/Node.h>
74#include <vsg/nodes/PagedLOD.h>
75#include <vsg/nodes/QuadGroup.h>
76#include <vsg/nodes/RegionOfInterest.h>
77#include <vsg/nodes/StateGroup.h>
78#include <vsg/nodes/Switch.h>
79#include <vsg/nodes/TileDatabase.h>
80#include <vsg/nodes/Transform.h>
81#include <vsg/nodes/VertexDraw.h>
82#include <vsg/nodes/VertexIndexDraw.h>
83
84// Animation header files
85#include <vsg/animation/Animation.h>
86#include <vsg/animation/AnimationGroup.h>
87#include <vsg/animation/AnimationManager.h>
88#include <vsg/animation/CameraAnimationHandler.h>
89#include <vsg/animation/CameraSampler.h>
90#include <vsg/animation/FindAnimations.h>
91#include <vsg/animation/Joint.h>
92#include <vsg/animation/JointSampler.h>
93#include <vsg/animation/MorphSampler.h>
94#include <vsg/animation/TransformSampler.h>
95#include <vsg/animation/time_value.h>
96
97// Lighting header files
98#include <vsg/lighting/AmbientLight.h>
99#include <vsg/lighting/DirectionalLight.h>
100#include <vsg/lighting/HardShadows.h>
101#include <vsg/lighting/Light.h>
102#include <vsg/lighting/PercentageCloserSoftShadows.h>
103#include <vsg/lighting/PointLight.h>
104#include <vsg/lighting/ShadowSettings.h>
105#include <vsg/lighting/SoftShadows.h>
106#include <vsg/lighting/SpotLight.h>
107
108// Commands header files
109#include <vsg/commands/BeginQuery.h>
110#include <vsg/commands/BindIndexBuffer.h>
111#include <vsg/commands/BindVertexBuffers.h>
112#include <vsg/commands/BlitImage.h>
113#include <vsg/commands/ClearAttachments.h>
114#include <vsg/commands/ClearImage.h>
115#include <vsg/commands/Command.h>
116#include <vsg/commands/Commands.h>
117#include <vsg/commands/CopyAndReleaseBuffer.h>
118#include <vsg/commands/CopyAndReleaseImage.h>
119#include <vsg/commands/CopyImage.h>
120#include <vsg/commands/CopyImageToBuffer.h>
121#include <vsg/commands/CopyImageViewToWindow.h>
122#include <vsg/commands/CopyQueryPoolResults.h>
123#include <vsg/commands/Dispatch.h>
124#include <vsg/commands/Draw.h>
125#include <vsg/commands/DrawIndexed.h>
126#include <vsg/commands/DrawIndexedIndirect.h>
127#include <vsg/commands/DrawIndirect.h>
128#include <vsg/commands/DrawIndirectCommand.h>
129#include <vsg/commands/EndQuery.h>
130#include <vsg/commands/Event.h>
131#include <vsg/commands/ExecuteCommands.h>
132#include <vsg/commands/NextSubPass.h>
133#include <vsg/commands/PipelineBarrier.h>
134#include <vsg/commands/ResetQueryPool.h>
135#include <vsg/commands/ResolveImage.h>
136#include <vsg/commands/SetDepthBias.h>
137#include <vsg/commands/SetLineWidth.h>
138#include <vsg/commands/SetPrimitiveTopology.h>
139#include <vsg/commands/SetScissor.h>
140#include <vsg/commands/SetViewport.h>
141#include <vsg/commands/WriteTimestamp.h>
142
143// State header files
144#include <vsg/state/ArrayState.h>
145#include <vsg/state/BindDescriptorSet.h>
146#include <vsg/state/Buffer.h>
147#include <vsg/state/BufferInfo.h>
148#include <vsg/state/BufferView.h>
149#include <vsg/state/ColorBlendState.h>
150#include <vsg/state/ComputePipeline.h>
151#include <vsg/state/DepthStencilState.h>
152#include <vsg/state/Descriptor.h>
153#include <vsg/state/DescriptorBuffer.h>
154#include <vsg/state/DescriptorImage.h>
155#include <vsg/state/DescriptorSet.h>
156#include <vsg/state/DescriptorSetLayout.h>
157#include <vsg/state/DescriptorTexelBufferView.h>
158#include <vsg/state/DynamicState.h>
159#include <vsg/state/GraphicsPipeline.h>
160#include <vsg/state/Image.h>
161#include <vsg/state/ImageInfo.h>
162#include <vsg/state/ImageView.h>
163#include <vsg/state/InputAssemblyState.h>
164#include <vsg/state/MultisampleState.h>
165#include <vsg/state/PipelineLayout.h>
166#include <vsg/state/PushConstants.h>
167#include <vsg/state/QueryPool.h>
168#include <vsg/state/RasterizationState.h>
169#include <vsg/state/ResourceHints.h>
170#include <vsg/state/Sampler.h>
171#include <vsg/state/ShaderModule.h>
172#include <vsg/state/ShaderStage.h>
173#include <vsg/state/StateCommand.h>
174#include <vsg/state/StateSwitch.h>
175#include <vsg/state/TessellationState.h>
176#include <vsg/state/VertexInputState.h>
177#include <vsg/state/ViewDependentState.h>
178#include <vsg/state/ViewportState.h>
179#include <vsg/state/material.h>
180
181// Threading header files
182#include <vsg/threading/ActivityStatus.h>
183#include <vsg/threading/Affinity.h>
184#include <vsg/threading/Barrier.h>
185#include <vsg/threading/DeleteQueue.h>
186#include <vsg/threading/FrameBlock.h>
187#include <vsg/threading/Latch.h>
188#include <vsg/threading/OperationQueue.h>
189#include <vsg/threading/OperationThreads.h>
190#include <vsg/threading/atomics.h>
191
192// User Interface abstraction header files
193#include <vsg/ui/ApplicationEvent.h>
194#include <vsg/ui/CollectEvents.h>
195#include <vsg/ui/FrameStamp.h>
196#include <vsg/ui/KeyEvent.h>
197#include <vsg/ui/Keyboard.h>
198#include <vsg/ui/PlayEvents.h>
199#include <vsg/ui/PointerEvent.h>
200#include <vsg/ui/PrintEvents.h>
201#include <vsg/ui/RecordEvents.h>
202#include <vsg/ui/ScrollWheelEvent.h>
203#include <vsg/ui/ShiftEventTime.h>
204#include <vsg/ui/TouchEvent.h>
205#include <vsg/ui/UIEvent.h>
206#include <vsg/ui/WindowEvent.h>
207
208// Application header files
209#include <vsg/app/Camera.h>
210#include <vsg/app/CloseHandler.h>
211#include <vsg/app/CommandGraph.h>
212#include <vsg/app/CompileManager.h>
213#include <vsg/app/CompileTraversal.h>
214#include <vsg/app/EllipsoidModel.h>
215#include <vsg/app/Presentation.h>
216#include <vsg/app/ProjectionMatrix.h>
217#include <vsg/app/RecordAndSubmitTask.h>
218#include <vsg/app/RecordTraversal.h>
219#include <vsg/app/RenderGraph.h>
220#include <vsg/app/SecondaryCommandGraph.h>
221#include <vsg/app/Trackball.h>
222#include <vsg/app/TransferTask.h>
223#include <vsg/app/UpdateOperations.h>
224#include <vsg/app/View.h>
225#include <vsg/app/ViewMatrix.h>
226#include <vsg/app/Viewer.h>
227#include <vsg/app/Window.h>
228#include <vsg/app/WindowAdapter.h>
229#include <vsg/app/WindowResizeHandler.h>
230#include <vsg/app/WindowTraits.h>
231
232// Vulkan related header files
233#include <vsg/vk/AllocationCallbacks.h>
234#include <vsg/vk/CommandBuffer.h>
235#include <vsg/vk/CommandPool.h>
236#include <vsg/vk/Context.h>
237#include <vsg/vk/DescriptorPool.h>
238#include <vsg/vk/DescriptorPools.h>
239#include <vsg/vk/Device.h>
240#include <vsg/vk/DeviceExtensions.h>
241#include <vsg/vk/DeviceFeatures.h>
242#include <vsg/vk/DeviceMemory.h>
243#include <vsg/vk/Fence.h>
244#include <vsg/vk/Framebuffer.h>
245#include <vsg/vk/Instance.h>
246#include <vsg/vk/InstanceExtensions.h>
247#include <vsg/vk/MemoryBufferPools.h>
248#include <vsg/vk/PhysicalDevice.h>
249#include <vsg/vk/Queue.h>
250#include <vsg/vk/RenderPass.h>
251#include <vsg/vk/ResourceRequirements.h>
252#include <vsg/vk/Semaphore.h>
253#include <vsg/vk/State.h>
254#include <vsg/vk/SubmitCommands.h>
255#include <vsg/vk/Surface.h>
256#include <vsg/vk/Swapchain.h>
257#include <vsg/vk/vk_buffer.h>
258#include <vsg/vk/vulkan.h>
259
260// Input/Output header files
261#include <vsg/io/AsciiInput.h>
262#include <vsg/io/AsciiOutput.h>
263#include <vsg/io/BinaryInput.h>
264#include <vsg/io/BinaryOutput.h>
265#include <vsg/io/DatabasePager.h>
266#include <vsg/io/FileSystem.h>
267#include <vsg/io/Input.h>
268#include <vsg/io/Logger.h>
269#include <vsg/io/ObjectFactory.h>
270#include <vsg/io/Options.h>
271#include <vsg/io/Output.h>
272#include <vsg/io/Path.h>
273#include <vsg/io/ReaderWriter.h>
274#include <vsg/io/VSG.h>
275#include <vsg/io/convert_utf.h>
276#include <vsg/io/glsl.h>
277#include <vsg/io/mem_stream.h>
278#include <vsg/io/read.h>
279#include <vsg/io/read_line.h>
280#include <vsg/io/spirv.h>
281#include <vsg/io/stream.h>
282#include <vsg/io/tile.h>
283#include <vsg/io/txt.h>
284#include <vsg/io/write.h>
285
286// Utility header files
287#include <vsg/utils/Builder.h>
288#include <vsg/utils/CommandLine.h>
289#include <vsg/utils/ComputeBounds.h>
290#include <vsg/utils/CoordinateSpace.h>
291#include <vsg/utils/FindDynamicObjects.h>
292#include <vsg/utils/GpuAnnotation.h>
293#include <vsg/utils/GraphicsPipelineConfigurator.h>
294#include <vsg/utils/Instrumentation.h>
295#include <vsg/utils/Intersector.h>
296#include <vsg/utils/LineSegmentIntersector.h>
297#include <vsg/utils/LoadPagedLOD.h>
298#include <vsg/utils/PolytopeIntersector.h>
299#include <vsg/utils/PrimitiveFunctor.h>
300#include <vsg/utils/Profiler.h>
301#include <vsg/utils/PropagateDynamicObjects.h>
302#include <vsg/utils/ShaderCompiler.h>
303#include <vsg/utils/ShaderSet.h>
304#include <vsg/utils/SharedObjects.h>
305
306// Text header files
307#include <vsg/text/CpuLayoutTechnique.h>
308#include <vsg/text/Font.h>
309#include <vsg/text/GlyphMetrics.h>
310#include <vsg/text/GpuLayoutTechnique.h>
311#include <vsg/text/StandardLayout.h>
312#include <vsg/text/Text.h>
313#include <vsg/text/TextGroup.h>
314#include <vsg/text/TextLayout.h>
315#include <vsg/text/TextTechnique.h>
316
317// Ray tracing header files
318#include <vsg/raytracing/AccelerationGeometry.h>
319#include <vsg/raytracing/AccelerationStructure.h>
320#include <vsg/raytracing/BottomLevelAccelerationStructure.h>
321#include <vsg/raytracing/BuildAccelerationStructureTraversal.h>
322#include <vsg/raytracing/DescriptorAccelerationStructure.h>
323#include <vsg/raytracing/RayTracingPipeline.h>
324#include <vsg/raytracing/RayTracingShaderGroup.h>
325#include <vsg/raytracing/TopLevelAccelerationStructure.h>
326#include <vsg/raytracing/TraceRays.h>
327
328// Mesh shader header files
329#include <vsg/meshshaders/DrawMeshTasks.h>
330#include <vsg/meshshaders/DrawMeshTasksIndirect.h>
331#include <vsg/meshshaders/DrawMeshTasksIndirectCount.h>